![]() ![]() On any other turn, should the skill not be in cooldown, he will always use Confusion Spores. On Veteran Level dungeons, the giants will have a 3x probability of using his Confusion Spores on the first turn, compared to the other two skills with a 2x chance each. The Occultist's Weakening Curse and the Man-at-Arms' Bolster are very helpful here, with the former reducing the damage of the giant's attack and the latter reducing the chances of getting hit.ĬOOLDOWNS: Both of his spore attacks have a 2 turn cooldown in between each use. Keeping him stunned while you deal with the other monsters is a good idea. Giants should be prioritized after the lighter enemies have been dealt with, most notably Crones, as she increases the hit chance of the Giant's fairly inaccurate attacks of connecting by Debuffing the party. Poison Spores blights anywhere from one to two targets. Confusion Spores shuffles the entire party. Their Treebranch Smackdown (referred to as TS for short) inflicts massive damage and knockback to a single target. ![]() They instead rely upon their heavy resistances and massive HP pool to weather the Heroes' attacks. Giants have no PROT, unlike other Large enemies. ![]()
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